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Level 10 Windmills Guide — Field Route Optimization
Updated 2026-06-01
Level 10 requires activation of all windmills in low-visibility fields. Teams fail when they double-back without map logic.
Execution loop
- Sweep by quadrants, not random zig-zag paths.
- Call each activated windmill immediately.
- Run perimeter checks before assuming completion.
After full activation, follow new exit indicators and transition toward Level 3999 route.
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