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Level 10 Windmills Guide — Field Route Optimization

Updated 2026-06-01

Level 10 requires activation of all windmills in low-visibility fields. Teams fail when they double-back without map logic.

Execution loop

  1. Sweep by quadrants, not random zig-zag paths.
  2. Call each activated windmill immediately.
  3. Run perimeter checks before assuming completion.

After full activation, follow new exit indicators and transition toward Level 3999 route.

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